

Join with me as we begin a journey in using this awesome tool-set - I think you will find it not only fun, but extremely satisfying on a creative level. No longer will you be held back due to limitations of technology. It would literally take years to render all the frames of a movie!Īll this has changed with Unreal Engine 4 - the playing field has been leveled and it is now truly up to the talents and skill set of the artist/storyteller to create their vision.

In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full length film. iClone MetaHuman Live Link gives all the answers by providing designers with a highly efficient way to animate MetaHumans, face and body, or even voice. Import from CC3 directly into UE4 2.This function can also be used multiple times per tick, this just adds to the movement vector, for example if you want to strafe left. When I discovered Unreal Engine 4 I was blown away by it's realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature length animated film! If you are interested in our video tutorials, here you can find the complete YouTube Playlist.The Unreal Live Link Plug-in for iClone removes the tedious. The edited animations stay exactly the same from poses to fingers for imports and exports, helping you easily collaborate with team members using different software solutions. I've been making films and doing visual effects on indie films for over 15 years. iClone has a robust round-trip FBX workflow that is compatible with existing 3D software. The Unreal Live Link Plug-in for iClone removes the tedious FBX file import/export process and seamlessly sends iClone characters to Unreal with automated character shaders and skeleton setup.
